Retro_Gameboy
The purpose of this project is to create a GameBoy with classic games.
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CSnake::FruitStructure to holds x and y cordinates of the fruit
 CGameGenerics
 CArkanoid
 CSnake
 CTetris
 CTetris::PointDenotes x and y points
 CSnake::SnakeStrctStructure to holds x and y cordinates of the snake when it move across the grid