Retro_Gameboy
The purpose of this project is to create a GameBoy with classic games.
Data Fields
Snake::SnakeStrct Struct Reference

Structure to holds x and y cordinates of the snake when it move across the grid. More...

Data Fields

int x
 
int y
 

Detailed Description

Structure to holds x and y cordinates of the snake when it move across the grid.

Definition at line 40 of file Snake.h.

Field Documentation

◆ x

int Snake::SnakeStrct::x

Definition at line 42 of file Snake.h.

◆ y

int Snake::SnakeStrct::y

Definition at line 43 of file Snake.h.


The documentation for this struct was generated from the following file: