Retro_Gameboy
The purpose of this project is to create a GameBoy with classic games.
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
a :
Tetris
Arkanoid() :
Arkanoid
- b -
b :
Tetris
blocksRemain :
Arkanoid
BoundaryControl() :
Snake
- c -
CalculateScore() :
Arkanoid
,
GameGenerics
,
Snake
,
Tetris
Check() :
Tetris
CheckCollisions() :
Arkanoid
CheckLines() :
Tetris
- d -
Draw() :
Tetris
DrawSprites() :
Snake
- e -
EventHandler() :
Tetris
- f -
field :
Tetris
figures :
Tetris
- g -
GameGenerics() :
GameGenerics
GameOverLogic() :
Snake
GameOverScreen() :
GameGenerics
GrowUponEat() :
Snake
- h -
HEIGHT :
Snake
- i -
IMAGEPATH :
Arkanoid
InitializeVars() :
Arkanoid
,
Snake
isGameOver :
Arkanoid
- k -
KeyControls() :
Snake
- l -
LENGTH :
Arkanoid
- m -
M :
Snake
,
Tetris
m_direction :
Snake
m_IsGameOver :
Snake
m_MyFruit :
Snake
m_MySnake :
Snake
m_Score :
Snake
m_SnakeLength :
Snake
MoveDownTilePerClick() :
Tetris
MoveSnake() :
Snake
MoveTile() :
Tetris
MoveToThisDirection() :
Snake
- n -
n :
Arkanoid
N :
Snake
,
Tetris
- p -
PlayArkanoid() :
Arkanoid
PlaySnake() :
Snake
PlayTetris() :
Tetris
- r -
remainingLives :
Arkanoid
RotateTile() :
Tetris
- s -
SetBoundaries() :
Arkanoid
SetControls() :
Arkanoid
SetLives() :
Arkanoid
SIZE :
Snake
Snake() :
Snake
- t -
Tetris() :
Tetris
- w -
WIDTH :
Arkanoid
,
Snake
- x -
x :
Snake::Fruit
,
Snake::SnakeStrct
,
Tetris::Point
- y -
y :
Snake::Fruit
,
Snake::SnakeStrct
,
Tetris::Point
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